Mimar Sinan Güzel Sanatlar Üniversitesi Açık Bilim, Sanat Arşivi
Açık Bilim, Sanat Arşivi, Mimar Sinan Güzel Sanatlar Üniversitesi tarafından doğrudan ve dolaylı olarak yayınlanan; kitap, makale, tez, bildiri, rapor gibi tüm akademik kaynakları uluslararası standartlarda dijital ortamda depolar, Üniversitenin akademik performansını izlemeye aracılık eder, kaynakları uzun süreli saklar ve yayınların etkisini artırmak için telif haklarına uygun olarak Açık Erişime sunar.MSGSÜ'de Ara
Virtual Dance Mirror: A Functional Approach to Avatar Representation through Movement in Immersive VR
dc.contributor.author | Akbas, Saliha | |
dc.contributor.author | Yantac, Asim E. | |
dc.contributor.author | Eskenazi, Terry | |
dc.contributor.author | Kuscu, Kemal | |
dc.contributor.author | Semsioglu, Sinem | |
dc.contributor.author | Sumer, Onur Topal | |
dc.contributor.author | Ozturk, Asli | |
dc.date.accessioned | 2025-01-09T20:07:55Z | |
dc.date.available | 2025-01-09T20:07:55Z | |
dc.date.issued | 2022 | |
dc.identifier.isbn | 978-1-4503-8716-3 | |
dc.identifier.uri | https://doi.org/10.1145/3537972.3538003 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14124/7846 | |
dc.description | 8th International Conference on Movement and Computing (MOCO) -- JUN 22-24, 2022 -- Columbia Coll Chicago, Chicago, IL | en_US |
dc.description.abstract | Immersive Virtual Reality (VR) technologies offer new possibilities for studying embodied interaction with different sets of constraints and affordances for action-taking while using one's physical body. In this study, we designed and prototyped a VR dance experience, Virtual Dance Mirror, where a dancer's bodily movements are reflected on a 3D avatar model using a motion-capture suit. We investigated the novel possibilities for avatar design based on the expression of movements available for dancers in VR environment. After a preliminary briefing session, we conducted a user-study with five dancers with semi-structured interviews. Our findings support HCI literature on virtual body design to facilitate collaboration and non-verbal communication between VR users. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Assoc Computing Machinery | en_US |
dc.relation.ispartof | Proceedings of 2022 8th International Conference on Movement and Computing, Moco 2022 | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.subject | Embodiment | en_US |
dc.subject | avatar representation | en_US |
dc.subject | dance | en_US |
dc.subject | movement | en_US |
dc.subject | virtual reality | en_US |
dc.title | Virtual Dance Mirror: A Functional Approach to Avatar Representation through Movement in Immersive VR | en_US |
dc.type | conferenceObject | en_US |
dc.department | Mimar Sinan Güzel Sanatlar Üniversitesi | en_US |
dc.identifier.doi | 10.1145/3537972.3538003 | |
dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | en_US |
dc.identifier.wosquality | N/A | |
dc.identifier.wos | WOS:001124421500025 | |
dc.identifier.scopus | 2-s2.0-85133842524 | |
dc.identifier.scopusquality | Q4 | |
dc.indekslendigikaynak | Web of Science | en_US |
dc.indekslendigikaynak | Scopus | en_US |
dc.snmz | KA_20250105 |
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