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dc.contributor.authorTuker, Cetin
dc.contributor.authorErhan, Halil
dc.date.accessioned2025-01-09T20:08:14Z
dc.date.available2025-01-09T20:08:14Z
dc.date.issued2014
dc.identifier.isbn978-988-19026-5-8
dc.identifier.urihttps://hdl.handle.net/20.500.14124/8084
dc.descriptionProceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia CAADRIA -- MAY 14-17, 2014 -- Dept Design Engn & Management,Kyoto Inst Technol, Kyoto, JAPANen_US
dc.description.abstractModeling 3D architectural environments for games and design visualization is different than modelling for other purposes, such as for construction. These models include only the outer surfaces as 'skin' structures of the facades for rendering for which existing tools are too complex. After interviewing fourteen domain experts and evaluating available modelling tools, we observed a need for new modelling methods for rapid visualizations that leaves redundant model parts out for efficiency. We have developed a surface modelling method and a formalism for modelling architectural environments by slicing a building into layers with strips of facade element sequences. In the first prototype, we focused on parametric structures using user-defined architectonic vocabulary such as voids and solids. We conducted an expert review study with four participants: two user-experience and two domain experts. All participants responded that the method is easy to learn even for non-experts. Based on the tasks completed, they agreed that the method can speed the process of modelling large continuous facades, single-mass single-storey geometries, and repetitive floor layers; they also made suggestions for improvement. The results from the initial evaluation show that the method presented has some merits to be used in practice.en_US
dc.language.isoengen_US
dc.publisherCaadria-Assoc Computer-Aided Architectural Design Research Asiaen_US
dc.relation.ispartofProceedings of The 19th International Conference on Computer-Aided Architectural Design Research in Asia (Caadria 2014): Rethinking Comprehensive Design: Speculative Countercultureen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subject3D modellingen_US
dc.subjectfacade reconstructionen_US
dc.subjectgameen_US
dc.subjectvisualizationen_US
dc.titleAN ARCHITECTURAL MODELING METHOD FOR GAME ENVIRONMENTS AND VISUALIZATIONen_US
dc.typeconferenceObjecten_US
dc.authoridTuker, Cetin/0000-0002-5621-4804
dc.departmentMimar Sinan Güzel Sanatlar Üniversitesien_US
dc.identifier.startpage605en_US
dc.identifier.endpage614en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.identifier.wosqualityN/A
dc.identifier.wosWOS:000380551400059
dc.indekslendigikaynakWeb of Scienceen_US
dc.snmzKA_20250105


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