Mimar Sinan Fine Arts University Institutional Repository
DSpace@MSGSÜ digitally stores academic resources such as books, articles, dissertations, bulletins, reports, research data published directly or indirectly by Mimar Sinan Fine Arts University in international standarts, helps track the academic performance of the university, provides long term preservation for resources and makes publications available to Open Access in accordance with their copyright to increase the effect of publications.Search MSGSÜ
AN ARCHITECTURAL MODELING METHOD FOR GAME ENVIRONMENTS AND VISUALIZATION
dc.contributor.author | Tuker, Cetin | |
dc.contributor.author | Erhan, Halil | |
dc.date.accessioned | 2025-01-09T20:08:14Z | |
dc.date.available | 2025-01-09T20:08:14Z | |
dc.date.issued | 2014 | |
dc.identifier.isbn | 978-988-19026-5-8 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14124/8084 | |
dc.description | Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia CAADRIA -- MAY 14-17, 2014 -- Dept Design Engn & Management,Kyoto Inst Technol, Kyoto, JAPAN | en_US |
dc.description.abstract | Modeling 3D architectural environments for games and design visualization is different than modelling for other purposes, such as for construction. These models include only the outer surfaces as 'skin' structures of the facades for rendering for which existing tools are too complex. After interviewing fourteen domain experts and evaluating available modelling tools, we observed a need for new modelling methods for rapid visualizations that leaves redundant model parts out for efficiency. We have developed a surface modelling method and a formalism for modelling architectural environments by slicing a building into layers with strips of facade element sequences. In the first prototype, we focused on parametric structures using user-defined architectonic vocabulary such as voids and solids. We conducted an expert review study with four participants: two user-experience and two domain experts. All participants responded that the method is easy to learn even for non-experts. Based on the tasks completed, they agreed that the method can speed the process of modelling large continuous facades, single-mass single-storey geometries, and repetitive floor layers; they also made suggestions for improvement. The results from the initial evaluation show that the method presented has some merits to be used in practice. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Caadria-Assoc Computer-Aided Architectural Design Research Asia | en_US |
dc.relation.ispartof | Proceedings of The 19th International Conference on Computer-Aided Architectural Design Research in Asia (Caadria 2014): Rethinking Comprehensive Design: Speculative Counterculture | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | 3D modelling | en_US |
dc.subject | facade reconstruction | en_US |
dc.subject | game | en_US |
dc.subject | visualization | en_US |
dc.title | AN ARCHITECTURAL MODELING METHOD FOR GAME ENVIRONMENTS AND VISUALIZATION | en_US |
dc.type | conferenceObject | en_US |
dc.authorid | Tuker, Cetin/0000-0002-5621-4804 | |
dc.department | Mimar Sinan Güzel Sanatlar Üniversitesi | en_US |
dc.identifier.startpage | 605 | en_US |
dc.identifier.endpage | 614 | en_US |
dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | en_US |
dc.identifier.wosquality | N/A | |
dc.identifier.wos | WOS:000380551400059 | |
dc.indekslendigikaynak | Web of Science | en_US |
dc.snmz | KA_20250105 |
Files in this item
Files | Size | Format | View |
---|---|---|---|
There are no files associated with this item. |
This item appears in the following Collection(s)
-
Ꮃeb of Science [1789]
Web of Science platform