Mimar Sinan Güzel Sanatlar Üniversitesi Açık Bilim, Sanat Arşivi

Açık Bilim, Sanat Arşivi, Mimar Sinan Güzel Sanatlar Üniversitesi tarafından doğrudan ve dolaylı olarak yayınlanan; kitap, makale, tez, bildiri, rapor gibi tüm akademik kaynakları uluslararası standartlarda dijital ortamda depolar, Üniversitenin akademik performansını izlemeye aracılık eder, kaynakları uzun süreli saklar ve yayınların etkisini artırmak için telif haklarına uygun olarak Açık Erişime sunar.

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dc.contributor.authorBaser, Bilge
dc.contributor.authorCinemre, Nalan
dc.date.accessioned2025-01-09T20:08:18Z
dc.date.available2025-01-09T20:08:18Z
dc.date.issued2018
dc.identifier.issn2073-4859
dc.identifier.urihttps://hdl.handle.net/20.500.14124/8124
dc.description.abstractThe aim of this study is to construct an epistemic model in which each rational choice under common belief in rationality is supplemented by a type which expresses such a belief. In practice, the finding of type depends on manual solution approach with some mathematical operations in scope of the theory. This approach becomes less convenient with the growth of the size of the game. To solve this difficulty, a linear programming model is constructed for two-player, static and non-cooperative games to find the type that is supporting that player's rational choice is optimal under common belief in rationality and maximizing the utility of the game. Since the optimal choice would only be made from rational choices, it is first necessary to eliminate all strictly dominated choices. In real life, the games are usually large sized. Therefore, the elimination process should be performed in a computer environment. Since software related to game theory was mostly prepared with a result-oriented approach for some types of games, it was necessary to develop software to execute the iterated elimination method. With this regard, a program has been developed that determines the choices that are strictly dominated by pure and randomized choices in two-player games. Two functions named esdc and type are created by using R statistical programming language for the operations performed in both parts, and these functions are added to the content of an R package after its creation with the name EpistemicGameTheory.en_US
dc.language.isoengen_US
dc.publisherR Foundation Statistical Computingen_US
dc.relation.ispartofR Journalen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.titleEpistemic Game Theory: Putting Algorithms to Worken_US
dc.typearticleen_US
dc.departmentMimar Sinan Güzel Sanatlar Üniversitesien_US
dc.identifier.volume10en_US
dc.identifier.issue1en_US
dc.identifier.startpage370en_US
dc.identifier.endpage380en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.wosqualityQ1
dc.identifier.wosWOS:000440997400025
dc.indekslendigikaynakWeb of Scienceen_US
dc.snmzKA_20250105


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