Mimar Sinan Güzel Sanatlar Üniversitesi Açık Bilim, Sanat Arşivi

Açık Bilim, Sanat Arşivi, Mimar Sinan Güzel Sanatlar Üniversitesi tarafından doğrudan ve dolaylı olarak yayınlanan; kitap, makale, tez, bildiri, rapor gibi tüm akademik kaynakları uluslararası standartlarda dijital ortamda depolar, Üniversitenin akademik performansını izlemeye aracılık eder, kaynakları uzun süreli saklar ve yayınların etkisini artırmak için telif haklarına uygun olarak Açık Erişime sunar.

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dc.contributor.authorGenc, Caglar
dc.contributor.authorBuruk, Oguz Turan
dc.contributor.authorYilmaz, Sejda Inal
dc.contributor.authorCan, Kemal
dc.contributor.authorOzcan, Oguzhan
dc.date.accessioned2025-01-09T20:08:25Z
dc.date.available2025-01-09T20:08:25Z
dc.date.issued2018
dc.identifier.issn1991-3761
dc.identifier.issn1994-036X
dc.identifier.urihttps://hdl.handle.net/20.500.14124/8196
dc.description.abstractFashion is becoming an inevitable part of wearable devices. Yet, it is not clear how the cross-pollination between computational materials and fashion design might suggest directions for fashion designers who are unfamiliar to this concept. Exploring this territory is important for providing actionable directions to those individuals in exploring fashionable expressions. Therefore, we followed a three-pillared research through design method: (1) a design workshop with 14 fashion design and six engineering students, in which they created seven artifacts by exploring computational and fashion materials, (2) analysis of the workshop outcomes to extract design themes on how computational materials provided interactive opportunities for fashion designers, and (3) semi-structured interviews with 10 wearable design experts from different countries on the results of our analysis. Then, we refined our findings from feedback provided by the experts to finally formulate five design recommendations for designers along with the strategies that they can follow for applying them. In this respect, the recommendations we developed are as follows: (1) giving information through fabric augmentation, (2) defining bi-directional interaction between the contexts and garments, (3) controlling the form of the garments, (4) embellishing surfaces, and (5) supporting the three-dimensional shape of the garment with computational materials.en_US
dc.language.isoengen_US
dc.publisherNatl Taiwan Univ Sci & Technolen_US
dc.relation.ispartofInternational Journal of Designen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectFashionen_US
dc.subjectWearable Devicesen_US
dc.subjectHuman Computer Interactionen_US
dc.titleExploring Computational Materials for Fashion: Recommendations for Designing Fashionable Wearablesen_US
dc.typearticleen_US
dc.departmentMimar Sinan Güzel Sanatlar Üniversitesien_US
dc.identifier.volume12en_US
dc.identifier.issue3en_US
dc.identifier.startpage1en_US
dc.identifier.endpage19en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.wosqualityQ2
dc.identifier.wosWOS:000454636000001
dc.identifier.scopus2-s2.0-85067304042
dc.identifier.scopusqualityQ1
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.snmzKA_20250105


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