Mimar Sinan Güzel Sanatlar Üniversitesi Açık Bilim, Sanat Arşivi
Açık Bilim, Sanat Arşivi, Mimar Sinan Güzel Sanatlar Üniversitesi tarafından doğrudan ve dolaylı olarak yayınlanan; kitap, makale, tez, bildiri, rapor gibi tüm akademik kaynakları uluslararası standartlarda dijital ortamda depolar, Üniversitenin akademik performansını izlemeye aracılık eder, kaynakları uzun süreli saklar ve yayınların etkisini artırmak için telif haklarına uygun olarak Açık Erişime sunar.MSGSÜ'de Ara
Exploring Computational Materials for Fashion: Recommendations for Designing Fashionable Wearables
dc.contributor.author | Genc, Caglar | |
dc.contributor.author | Buruk, Oguz Turan | |
dc.contributor.author | Yilmaz, Sejda Inal | |
dc.contributor.author | Can, Kemal | |
dc.contributor.author | Ozcan, Oguzhan | |
dc.date.accessioned | 2025-01-09T20:08:25Z | |
dc.date.available | 2025-01-09T20:08:25Z | |
dc.date.issued | 2018 | |
dc.identifier.issn | 1991-3761 | |
dc.identifier.issn | 1994-036X | |
dc.identifier.uri | https://hdl.handle.net/20.500.14124/8196 | |
dc.description.abstract | Fashion is becoming an inevitable part of wearable devices. Yet, it is not clear how the cross-pollination between computational materials and fashion design might suggest directions for fashion designers who are unfamiliar to this concept. Exploring this territory is important for providing actionable directions to those individuals in exploring fashionable expressions. Therefore, we followed a three-pillared research through design method: (1) a design workshop with 14 fashion design and six engineering students, in which they created seven artifacts by exploring computational and fashion materials, (2) analysis of the workshop outcomes to extract design themes on how computational materials provided interactive opportunities for fashion designers, and (3) semi-structured interviews with 10 wearable design experts from different countries on the results of our analysis. Then, we refined our findings from feedback provided by the experts to finally formulate five design recommendations for designers along with the strategies that they can follow for applying them. In this respect, the recommendations we developed are as follows: (1) giving information through fabric augmentation, (2) defining bi-directional interaction between the contexts and garments, (3) controlling the form of the garments, (4) embellishing surfaces, and (5) supporting the three-dimensional shape of the garment with computational materials. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Natl Taiwan Univ Sci & Technol | en_US |
dc.relation.ispartof | International Journal of Design | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | Fashion | en_US |
dc.subject | Wearable Devices | en_US |
dc.subject | Human Computer Interaction | en_US |
dc.title | Exploring Computational Materials for Fashion: Recommendations for Designing Fashionable Wearables | en_US |
dc.type | article | en_US |
dc.department | Mimar Sinan Güzel Sanatlar Üniversitesi | en_US |
dc.identifier.volume | 12 | en_US |
dc.identifier.issue | 3 | en_US |
dc.identifier.startpage | 1 | en_US |
dc.identifier.endpage | 19 | en_US |
dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | en_US |
dc.identifier.wosquality | Q2 | |
dc.identifier.wos | WOS:000454636000001 | |
dc.identifier.scopus | 2-s2.0-85067304042 | |
dc.identifier.scopusquality | Q1 | |
dc.indekslendigikaynak | Web of Science | en_US |
dc.indekslendigikaynak | Scopus | en_US |
dc.snmz | KA_20250105 |
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