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dc.contributor.authorTüker, Çetin
dc.date.accessioned2025-05-14T07:58:53Z
dc.date.available2025-05-14T07:58:53Z
dc.date.issued2024en_US
dc.identifier.citationTuker, C. (2024). Training Spatial Skills with Virtual Reality and Augmented Reality. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-031-23161-2_173en_US
dc.identifier.isbn978-303123161-2
dc.identifier.isbn978-303123159-9
dc.identifier.urihttps://doi.org/10.1007/978-3-031-23161-2_173
dc.identifier.urihttps://hdl.handle.net/20.500.14124/9720
dc.description.abstractDefinition Spatial visualization was defined by McGee (1979) as“the ability to mentally rotate, manipulate, and twist two- and three-dimensional stimulus objects” (p. 896). Although, better visualization skills can be achieved through childhood education and skill training, researches show it is still possible to train spatial visualization skills with various types of exercises in adults. It is not a new idea to use educational games and computer software in the education and teaching of spatial skills (Wells 2003; Uttal et al. 2013; Anderson et al. 2003; Kaufmann et al. 2000). Researches show it is possible to use VR/AR platforms to improve visualization skills. VR/AR platforms are a part of digital media, and special applications which focuses on the instruction of the visualizations skills can be developed with the support of the features and attributes of this media. Current best practices show learning by doing and constructivist methodologies fits well with this platform (Edutrends 2018). Students’ motivation to the instructional activities can be increased due to the rich features of the VR/AR learning environment which can lead to longer instruction times, higher frequencies of instructional sessions, increased selfconfidence due to increased number of instructional scenarios experienced by the learner. Synonyms 3D Skills; Mental rotation; Spatial reasoning; Spatial recognition; Visualizationen_US
dc.language.isoengen_US
dc.publisherSpringeren_US
dc.relation.ispartofEncyclopedia of Computer Graphics and Gamesen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectGraphic Designen_US
dc.titleTraining Spatial Skills with Virtual Reality and Augmented Realityen_US
dc.typebookParten_US
dc.authorid0000-0002-5621-4804en_US
dc.departmentFakülteler, Güzel Sanatlar Fakültesi, Grafik Tasarımıen_US
dc.institutionauthorTüker, Çetin
dc.identifier.doi10.1007/978-3-031-23161-2_173en_US
dc.identifier.startpage1904en_US
dc.identifier.endpage1912en_US
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
dc.authorwosidAAM-6771-2021en_US
dc.authorscopusid56288323300en_US
dc.identifier.scopus2-s2.0-105003531124en_US


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