Mimar Sinan Güzel Sanatlar Üniversitesi Açık Bilim, Sanat Arşivi
Açık Bilim, Sanat Arşivi, Mimar Sinan Güzel Sanatlar Üniversitesi tarafından doğrudan ve dolaylı olarak yayınlanan; kitap, makale, tez, bildiri, rapor gibi tüm akademik kaynakları uluslararası standartlarda dijital ortamda depolar, Üniversitenin akademik performansını izlemeye aracılık eder, kaynakları uzun süreli saklar ve yayınların etkisini artırmak için telif haklarına uygun olarak Açık Erişime sunar.MSGSÜ'de Ara
Training Spatial Skills with Virtual Reality and Augmented Reality
dc.contributor.author | Tüker, Çetin | |
dc.date.accessioned | 2025-05-14T07:58:53Z | |
dc.date.available | 2025-05-14T07:58:53Z | |
dc.date.issued | 2024 | en_US |
dc.identifier.citation | Tuker, C. (2024). Training Spatial Skills with Virtual Reality and Augmented Reality. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-031-23161-2_173 | en_US |
dc.identifier.isbn | 978-303123161-2 | |
dc.identifier.isbn | 978-303123159-9 | |
dc.identifier.uri | https://doi.org/10.1007/978-3-031-23161-2_173 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14124/9720 | |
dc.description.abstract | Definition Spatial visualization was defined by McGee (1979) as“the ability to mentally rotate, manipulate, and twist two- and three-dimensional stimulus objects” (p. 896). Although, better visualization skills can be achieved through childhood education and skill training, researches show it is still possible to train spatial visualization skills with various types of exercises in adults. It is not a new idea to use educational games and computer software in the education and teaching of spatial skills (Wells 2003; Uttal et al. 2013; Anderson et al. 2003; Kaufmann et al. 2000). Researches show it is possible to use VR/AR platforms to improve visualization skills. VR/AR platforms are a part of digital media, and special applications which focuses on the instruction of the visualizations skills can be developed with the support of the features and attributes of this media. Current best practices show learning by doing and constructivist methodologies fits well with this platform (Edutrends 2018). Students’ motivation to the instructional activities can be increased due to the rich features of the VR/AR learning environment which can lead to longer instruction times, higher frequencies of instructional sessions, increased selfconfidence due to increased number of instructional scenarios experienced by the learner. Synonyms 3D Skills; Mental rotation; Spatial reasoning; Spatial recognition; Visualization | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Springer | en_US |
dc.relation.ispartof | Encyclopedia of Computer Graphics and Games | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | Graphic Design | en_US |
dc.title | Training Spatial Skills with Virtual Reality and Augmented Reality | en_US |
dc.type | bookPart | en_US |
dc.authorid | 0000-0002-5621-4804 | en_US |
dc.department | Fakülteler, Güzel Sanatlar Fakültesi, Grafik Tasarımı | en_US |
dc.institutionauthor | Tüker, Çetin | |
dc.identifier.doi | 10.1007/978-3-031-23161-2_173 | en_US |
dc.identifier.startpage | 1904 | en_US |
dc.identifier.endpage | 1912 | en_US |
dc.relation.publicationcategory | Kitap Bölümü - Uluslararası | en_US |
dc.authorwosid | AAM-6771-2021 | en_US |
dc.authorscopusid | 56288323300 | en_US |
dc.identifier.scopus | 2-s2.0-105003531124 | en_US |
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