Mimar Sinan Fine Arts University Institutional Repository
DSpace@MSGSÜ digitally stores academic resources such as books, articles, dissertations, bulletins, reports, research data published directly or indirectly by Mimar Sinan Fine Arts University in international standarts, helps track the academic performance of the university, provides long term preservation for resources and makes publications available to Open Access in accordance with their copyright to increase the effect of publications.Search MSGSÜ
Redesigning Games for New Interfaces and Platforms
| dc.contributor.author | Tüker, Çetin | |
| dc.date.accessioned | 2025-05-14T08:48:48Z | |
| dc.date.available | 2025-05-14T08:48:48Z | |
| dc.date.issued | 2024 | en_US |
| dc.identifier.citation | Tuker, C. (2018). Redesigning Games for New Interfaces and Platforms. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_145-1 | en_US |
| dc.identifier.uri | https://doi.org/10.1007/978-3-319-08234-9_145-1 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.14124/9721 | |
| dc.description.abstract | Redesigning games for crossplatform adaptations and new interfaces (crossplatform game redesign) is to redesign the interface, interaction, user experience (UX), game mechanics, rules, assets, and even the narrative and genre of a game which already existed in its native platform, to fit in the needs, abilities, potentials, and predictions of the new (ported or migrated) platform. Crossplatform game redesign is a broader range of spectrum than game adaptation, between the two extreme points of the original game itself (a game which was designed in its native platform) and a completely different game (a game which is designed in another platform with a different narration, gameplay, rules, assets, UX, and interface). | en_US |
| dc.language.iso | eng | en_US |
| dc.publisher | Springer | en_US |
| dc.relation.ispartof | Encyclopedia of Computer Graphics and Games | en_US |
| dc.rights | info:eu-repo/semantics/closedAccess | en_US |
| dc.subject | Graphic Design | en_US |
| dc.subject | Grafik tasarım | en_US |
| dc.title | Redesigning Games for New Interfaces and Platforms | en_US |
| dc.type | bookPart | en_US |
| dc.authorid | 0000-0002-5621-4804 | en_US |
| dc.department | Fakülteler, Güzel Sanatlar Fakültesi, Grafik Tasarımı | en_US |
| dc.institutionauthor | Tüker, Çetin | |
| dc.identifier.doi | 10.1007/978-3-319-08234-9_145-1 | en_US |
| dc.identifier.startpage | 1537 | en_US |
| dc.identifier.endpage | 15491 | en_US |
| dc.relation.publicationcategory | Kitap Bölümü - Ulusal | en_US |
| dc.authorwosid | AAM-6771-2021 | en_US |
| dc.authorscopusid | 56288323300 | en_US |
| dc.identifier.scopus | 2-s2.0-105003516813 | en_US |
Files in this item
| Files | Size | Format | View |
|---|---|---|---|
|
There are no files associated with this item. |
|||
This item appears in the following Collection(s)
-
Տcopus [1635]
Scopus | Abstract and citation database














